Gaming
TVA looks at the crossing over of content from game to screen, or vice versa.

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Nexon generation gaming
Gaming, 1 November 2008

with rapid, worldwide improvement of internet penetration and overall environment surrounding the online industry, the online game market has consistently grown to a market size estimated at over US$8.5 billion as of 2008, accounting for 9.9 percent of the world’s entire gaming market. [...]

Collision course
Gaming, 1 November 2008

“when I was asked to come to Singapore, and told I had to talk about the future of video games, I said ‘I’ll be talking to the future of video games’, and here I am, “ started Professor Jenkins, addressing Students’ Day at the recent Games Convention Asia Conference, held 18-20 September [...]

Cartoon Network’s Ben Tenacious success
Gaming, 1 October 2008

For those readers who have been on another planet, or don’t come into contact with pre-tween boys, Ben 10 is Cartoon Network’s widely successful animated action-adventure series featuring Ben Tennyson, a 10-year-old boy with the ability to morph into different aliens using a strange [...]

Music Matters ends on high note
Gaming, 10 June 2008

Hong Kong – The third annual Music Matters Asia-Pacific forum at the Grand Hyatt in Hong Kong concluded June 5 on a high note, following some heated comments that telecommunication firms are making huge profits at the expense of musical artists and record companies. “The problems [...]

SPE completes 2waytraffic acquisition
Gaming, 5 June 2008

London – Sony Pictures Entertainment (SPE) announced today that it has successfully acquired control of the Dutch entertainment company, 2waytraffic. The acquisition gives SPE new capabilities in the global light entertainment market, which includes games, variety and reality shows, [...]

AMAZIA set for axe
Gaming, 23 May 2008

Speculation is mounting that REED MIDEM's cross-platform content show AMAZIA is to be cancelled. Scheduled for 17-20 November 2008, at the HKCEC in Hong Kong, many exhibitors were confused at AMAZIA's timing so soon after MIPCOM, just before the CASBAA Conference, and in apparent [...]

2waytraffic and Endemol in multi-territory deal for Ba Ba Boom
Gaming, 19 May 2008

2waytraffic International and Endemol International have signed a multiple territory deal for Ba Ba Boom, the former’s new game show format. Following Ba Ba Boom’s launch at MIPTV in April 2008, the deal provides Endemol the right to produce the format in more than 20 territories [...]

Bringiton, Nokia and ShineReveille team for Play Us
Gaming, 7 May 2008

Swedish media firm Bringiton has partnered with Nokia’s N-Gage mobile gaming platform globally for youth multi-platform series Play Us which has been sold by distributor ShineReveille International to networks in nine countries including the Philippines, France, Portugal, Spain, [...]

Youth nation
Gaming, 1 May 2008

The youth segment of audiences worldwide holds arguably the greatest potential in terms of increasing disposable income levels as well as access to social networks and communities which form the basis of viral marketing and pop culture. While advertisers and marketers are all too [...]

Game-show’s new meaning
Gaming, 1 March 2008

Gaming, be it online, via mobile, console, PC, handheld, or most any other platform, is a business that looks set to surge apace for some time to come. As that growth represents boundless opportunities to the games industry, an array of new and interesting propositions are also being [...]

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